The Sims Medieval Event - Our first impressions & answers to your questions! Print
Written by Paperpin Saturday, 26 February 2011 00:00
eventoAs we announced last week, on Feb. 21st EA Italy held a small event about The Sims Medieval in Milan, featuring executive producer Rachel Bernstein and marketing director Aaron Cohen. Attending the event with us (Cri, Paperpin and Nenny) there were members of other Italian fansites: Daniela from DanielaSims, Simone from MondoSims, Giuseppe from the official board on TheSims3.com and Luck88 from Angel Production. We would like to thank Liliana (aka Eden from Edenstyle, which was obviously attending with us) and the whole EA Games staff for organizing the event.

If you have seen our pictures (you can find them here on our site, on Facebook or Flickr), you have surely realized that this time we were able to play the game for a couple of hours, despite previous events. We must admit, however, that before arriving to EA's office, we didn't know we would have computers at our disposal, and Medieval, just like any other Sims game, is not a game you can learn and discover in two hours, so please forgive us for any eventual missing detail or name. There was a lot to see and try in so little!

Anyhow, we have taken a phletora of notes, and we're working on them for our full coverage, that will be published when possible (when you attend this kind of events, where you can play the game, you also have to follow a few rules before publishing anything ;). As for now, we're just telling our first impressions about the game and answering your questions.

Enjoy!


The event started with a brief introduction of producer Rachel Bernstein, who showed off the game's main features, the structure of the quest system and the idea behind Medieval.

 Bernstein said that the project of creating a medieval game was born after many requests from the Sims players' community: many users, during the years, wished to be able to take Sims back in another time, like the Middle Ages, and create new stories. After thinking a lot about it, the developers team decided to create a new game set in the past and not an expansion pack, as they didn't want anything modern to interfere with the game. And here it comes The Sims Medieval!

 After that, we were shown some of the characters and a few quests on the producer's laptop, as well as the main features like the CAS, the Create a Style tool and all the game's modes. We will talk about these deeply in our full coverage.

To be honest, we were really impressed by the way the game is structured, especially on the graphic side. Details are very accurate, the light is great and the greenery is amazing. But the real deal are Sims themselves, that are very different from The Sims 3, much more realistic and lifelike, as you can also see from the pictures below.

tsm_preview_21.02.2011_36 tsm_preview_21.02.2011_41

As for the gameplay, there are many similarities with The Sims 3 and the basic features are the same. The interface, the user panel, the way you can interact with characters and objects. The biggest difference, obviously, is the aim of the game, that is not about growing a family but a kingdom, within which you can use 10 characters (or heroes) that have specific functions and roles. You don't have to create a family and spawn new generations, the focus now is reaching your kingdom's ambition (instead of your lifetime aspiration) using each character's ability for the purpose – all surrounded by minor but very entertaining adventures.

 The kingdom's evolution, in fact, is based on a quest system, that allow your Sims to unlock new features and go on. Quests work in a “circular” way: your Sim starts one and, if he succeed, he earns Kingdom Points (KP) that can unlock new buildings and characters. These will trigger other quests, and so on. Not all the characters (or heroes) are available from the start, and you will have to unlock them by succeeding in some quests.


In your medieval kingdom, each building equals to a character: the castle for the king, the shop for the blacksmith, the clinic for the physician and so on. The story starts by placing the castle and creating a monarch, which will be your only character for the first quests. Then, you will be able to unlock other buildings, depending on your will (be careful: each building has a price!) and create new stories. Characters, as we said before, can be male or female, it's up to you:
  • the monarch
  • the physician
  • the blacksmith
  • the knight
  • the spy
  • the bard
  • the warlock
  • the merchant
  • the Peteran priest
  • the Jacoban priest

Each of them has peculiar features and abilities, that you can use during your quests. These are collected in the Quest Book, that you can open anytime from the UI, and that you unlock as you go on with your stories and characters. For each quest you will need two Sims: the main hero and the secondary one. You will have to choose among those available and according to your quest's requests. If you succeed in your mission, you will earn points that you can use to unlock other buildings and place new heroes, as we already said.tsm_preview_21.02.2011_13

Each of them has peculiar features and abilities, that you can use during your quests. These are collected in the Quest Book, that you can open anytime from the UI, and that you unlock as you go on with your stories and characters. For each quest you will need two Sims: the main hero and the secondary one. You will have to choose among those available and according to your quest's requests. If you succeed in your mission, you will earn points that you can use to unlock other buildings and place new heroes, as we already said.

 Of course, quests are portrayed with the usual sense of humor typical of The Sims' games, that makes the story really amusing and odd. Also, the name of the Sims are totally crazy! Due to the medieval style, we have met characters with very weird names: Tursio, Atto, Nicoloso, Democta and many more (at least in the Italian version)!

Also, as said many times, you cannot create new buildings nor place them wherever you want within your kingdom: each lot has its own structure, and you can only change its furnishing. Same for the heroes: you cannot create (or play) other Sims beyond our 10 heroes.

As for the character creations, there are traits in Medieval too, although less numerous than The Sims 3, that are associated to fatal flaws. Each hero has two trait and one flaw, that will affect your gameplay.

But there's really a lot to say about The Sims Medieval, and this is just a short overview! We are totally impressed and can't wait to have the game to play all the quests and discover the features of each character. Also, music and sounds are awesome. Get ready for a very rich coverage..

We thank again EA Games for inviting us to the event and giving the chance to play the game!

 


SimsMedievalInstallerIcon

Now, let's focus on your questions. Some of you wrote us to know some information about the game. Let's see what we found out.

 • Will we see a demo of the game before its release?

No, the game will not be downloadable as a demo before its release, on March 25.

 • Will we be able to play with another kingdom (like Riverview for The Sims 3) and create new medieval worlds with the Create a World tool?

We'll see. It's like custom content, and producers have been a bit vague about it. We doubt that CAW can be used for The Sims Medieval though, as they are two different games.

 • As for the castle, can we see only the main rooms or we can visit the whole building?

There are no other rooms beyond the ones you can see. In the castle there is the throne room and the king's rooms (bedroom, bathroom and kitchen). The building's view, however, is quite different from The Sims 3, because every lot can be seen in section and you cannot turn the camera 360° (it looks a bit like a doll house).

 • Can you declare war to your neighbors or fight real wars in our or others kingdoms?

Yes, you can declare war to other kingdoms, but we didn't have the chance to see how this interaction works. But do not expect warriors and bloody battles. The Sims is always The Sims!

 • During the Townhall event (that is, the last time we have seen the gameplay) I've noticed several differences in the interface, aren't there wishes anymore? Also, I couldn't see the job, needs, inventory, relationship tabs...was that area modified or is everything like in The Sims 3?

The UI is similar to The Sims 3's, but of course being a different game has a lot of different features. In our report we will cover in detail all the features of the interface. Anyway, we can say that some of the functions of The Sims 3 are not available, such as the job tab or many needs.

 • I didn't notice kids in the trailer. Can we have children and grow them?

Yes, you can have children but babies will only grow up to child, nothing else. The generational aspect is quite different from The Sims 3.

 • Is there a Buy/Build mode?

Yes and no. Since you cannot create new buildings but only furnish them, there is only one mode, called Furnish (or something like that. The game we played was in Italian), that includes all the decorative items and some of the elements we usually find in the Build mode (like fireplaces). Even in this case, we'll talk about it deeply in our coverage.

Last Updated on Thursday, 24 March 2011 19:51