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Home News The Sims Medieval Further details about The Sims Medieval
Further details about The Sims Medieval PDF Print
Written by CriCri Tuesday, 24 August 2010 19:29
In add to our past articles, today we show you some details from new fansites (dutch, german and french) reports.

NO Animals: no horses, no farm-animals... nothing. Dragon too are only a rabbit hole. They aren't "real".

Aging: the main purpose is the whole neighborhood, not the single hero, so this is the reason because aging is OFF.

Locomotion
: no taxi, no horses. Sim move through the neighborhood only by walking.

Story: the game is not start as citizen and become a king. You start a sim and choose his profession, then you make quest.

Exchange/Store: actually not in plan, but the producers were interested...

Storytelling: you can create video and shot pictures as in The Sims 3.

Eras:
just one, the Middle Age.

There aren't creatures, just dragon as rabbithole. 

Rabbithole: dragon, ship, neighborhood

Death:
while your sim duel, while your sim do a quest, or by punishment

Expansion: not yet, perhaps if the game become popular.

Kingdom Aspiration: once you complete your kingdom aspiration you cannot choose another one. You can continue with quest or start a new kingdom.

You sim can harvest some objects useful for his profession.

Gnome-Contact-New-64Sources:
Simsway - Simsoucis - L'universe Sims - Daily Sims - Sims3Marktplatz - Simslicius
Last Updated on Tuesday, 24 August 2010 20:29