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Home News The Sims Medieval The Sims Medieval - preview from SimFans.de - Life in the kingdom
The Sims Medieval - preview from SimFans.de - Life in the kingdom PDF Print
Written by Paperpin Friday, 28 January 2011 17:45
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The Sims Medieval - preview from SimFans.de
Life in the kingdom
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The kingdom

The life and evolution in the kingdom are the aim of the game in Medieval, and your task is to reach certain achievement in order to make sure everything is ok and complete your mission. Yes, Medieval is a game that has an end.

Also, there are four indicators that show you the level of overall quality of your kingdom:

  1. Wellbeing
  2. Security
  3. Culture
  4. Knowledge

The higher the indicators, the best your mission: the population will be happier, there will be less criminal attacks and so on. To make sure this happens, you'll have to complete several quests and earn money and experience points to use to place new buildings in your kingdom. Each quest has been created to fit the character (i.e. the wizard has to create potions, the king has to satisfy his people's requests and so on) and has a deadline: if you do not complete it within the deadline, your Sim's mood will decrease as well as the kingdom's reputation.

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Buildings affect positively your kingdom's quality. Below you can find a list of them:

  • Throne Room
  • Reception Hall
  • Spy Quarter
  • Barraks
  • Wizards Tower
  • Clinic
  • Lighthouse
  • Docks
  • Forrest
  • Watcher Pavillion
  • Smithy
  • Market
  • Town Square
  • Tavern
  • Path to Village Outskirts
  • Judgement Zone
  • Kingball Court
  • Training Yard
  • Graveyard & Cave
  • Jacoban Cathedral
  • Petorian Monastery
  • Mill

Buy/Build mode

Although you cannot edit the building's structure (or at least so it looks like), there are many items you can use to decorate and furnish your rooms and places. The general style is obviously medieval, with many wood and metal objects; kids have themed toys, like the teddy bear with an armor or ragdolls for the girls. Toilets are very stark and of course there are no appliances or modern items (there is a special shelf for conserving your meals though).

Also, collections are back! You can now find your objects grouped by style: noble, military, elegant, magic, artistic, rustic. There are also horse statues, but not real animals.

Meals

Some of you may be curious to see what meals your Sims will eat. At the market you can buy cheese, vegetables and honey, you can make wine and beer in several varieties, you can go fishing and bear-hunting! You can cook your meals on a firepit, using cauldrons for soups or ovens for making bread. The braves will also be able to go and try to catch a whale...

Many thanks to SimFans.de for their great job!



Last Updated on Wednesday, 23 February 2011 16:18