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Home News The Sims Medieval The Witch is back in The Sims Medieval
The Witch is back in The Sims Medieval PDF Print
Written by Paperpin Thursday, 17 February 2011 12:19
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The Witch is back in The Sims Medieval
The Witch is back - part two
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GamePro has published an article about The Sims Medieval and... WhooHoo-ing. Sort of.
The article is available after the jump or on the original page. Please note that the pictures you will find do not belong to the described quest, but come from EA Games Studios.

Enjoy!
ps. Thanks to SimPrograms for the find!

Get an inside glimpse of The Sims Medieval as AJ Glasser tries to make two Sims do it in the Middle Ages.

thesimsmedieval_gamepro_witch_01

I have an obsession with making Sims schtoop. No matter how complex I make the setup (feuding families, rapidly burning house, incest), I always manage to get even the most prudish Sim into bed with another "target" Sim in the game. I thought The Sims Medieval would be no different in the "doing it" department -- I mean, they don't call prostitution "the oldest profession in the world" because it wasn't happening in the Middle Ages -- but one Witch proved me wrong.

A higher-level quest in Medieval called "The Witch Is Back" introduced me to the hardships of courtly love. "Witch" allows players one of three ways to resolve the plot conflict of a Witch showing up in your Kingdom -- Death, Marriage, and some third option I completely missed in my haste to click Marriage. The main character in the Marriage plot line of the Witch quest is the Monarch character of the Kingdom -- in my game, Lord Hal Halstingdingworth.

Lord Hal has Licentiousness as his Fatal Flaw. All Sim characters in Medieval get at least one special interaction as a result of their Fatal Flaw and at least one negative status effect that randomly pops up if something triggers the Fatal Flaw (e.g. a Sim afflicted with Hubris might be Blinded By Hubris after looking in the mirror). Hal's problem is Dry Spell -- a status effect he had at the very beginning of the Witch quest when he had a strange dream of a powerful magic-user (players can choose either male or female). Because I hadn't met his Witch to Be yet, I had Hal call over a serving wench for some Wooing that eventually turned into Woo-Hooing after I Courted her and Extolled Her Virtues a few times.

Dry Spell sated, I headed down to Town Square where Hal was promptly mugged. Guess I hadn't leveled up my kingdom's Security stat enough in previous quests. After Hal's bad mood wore off (helped along by sending a few onlookers to the stocks), I found a villager telling me that a Witch just got hauled off to the stocks. Following the trail, I found my Witch to Be getting a face full of tomato in the Judgment Zone.

I released the Witch and asked her back to the castle. Though the quest text prompted me to talk with her, I had to side-track for a minute to Hunt Boar and Pass Edicts -- required daily chores of a Monarch character in Medieval. But then I set about getting to know the Witch through extensive social interaction. She liked being Wooed, she liked Rough Housing, but she didn't like Hal Complimenting Her Ankles (thanks, Licentious trait).

After our relationship hit a high note with the Rough Housing, the game asked if I wanted to solve the Witch problem with Military Strategy or sex. Hal had another Dry Spell about the same time, so of course I choose the latter. But the Witch had standards -- she wanted to go on a date to Town Square where Hal could show her off before getting into bed. But who should be hanging around the village well but a Warlock -- the Witch's ex-boyfriend.

Last Updated on Friday, 18 February 2011 15:46